explosions
HUNK_AC.AntiLargeScaleExplosion
always true
detects if the explosion is silent (a method for explosion cheat)
HUNK_AC.AntiInvisibleExplosion
always true
detects if the explosion is invisible (a method for explosion cheat)
HUNK_AC.AntiLargeScaleExplosion
always true
detects if the explosion has a large scale (a method for explosion cheat)
ExplosionMaxSpawn / MaxExplosionCooldown
these configs are for detecting the explosion spam
for example, if MaxSpawn is 5 and Cooldown is 10 it means if anyone creates explosions more than 5 times under 10 seconds it means they spammed and probably a cheater
because dangerous cheaters will make explosions by spamming
by default we set the both to 5 and its fine
HUNK_AC.ExplosionProtectionReaction
the reaction is recommended to be kick
because we want to be sure which type of explosions are used in your city so will check the logs and if someone was kicked by mistake then we fix it
after a long time that we are sure about the configs then we put the reaction to ban
HUNK_AC.WhitelistedExplotions
here we added the whitelisted explosions
so if anyone creates an explosion that is not here he gets detected as a cheater
so how can we be sure that we added the all explosions that are used in our server?
first, we wait 2-3 days after we ran the anticheat then if we got any explosion log at Discord that says someone got kicked because of creating an explosion
then we check the log to get the explosion type
for example, the log says:
player x Tried to create a blacklist explosion - Type: 18
then we know that the explosion type 18 must be added to the whitelist because maybe one of our scripts is using that type
but before that, we need to make sure that he was not a cheater
for that, we can check if any other player gets detected like him or not
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