whitelisted_conditions
HUNK_AC.AntiThermalVision / HUNK_AC.AntiNightVision
these features detect thermal and night vision
you might have some jobs that have access to these abilities
like swat or FBI members
so you can put them inside the HUNK_AC.WhitelistedJobsForVision
also, some vehicles like helicopters also can have night or thermal vision so you can put the model names inside it
for example polmav
HUNK_AC.AntiArmorCheat
by using this feature the max armor amount on your server becomes 98
the reason is that cheaters give themself 100-99 armor so by limiting the number we can easily detect them
you do not need to change anything inside your scripts
for example, if your police job gives armor the amount of 100 you can just leave it as it is
in other words, you don't have to change or edit any file because the anti cheat does that itself
also, you can use HUNK_AC.UseWhitelistedJobsForArmor if only some jobs can wear armor inside your city
HUNK_AC.AntiInvisible
detects invisibility
you might say some of your scripts make peds invisible sometimes for their porpuses
but that's ok and the anticheat itself knows that it's not a cheat
so don't worry about false detections
you don't have to edit to change anything inside your script
the only thing you can help the anticheat about invisibility is HUNK_AC.DontAntiInvisAreas that you can set some locations for being invis maybe vehicle shop
for just in case we set the HUNK_AC.AntiInvisibleReaction to logs
HUNK_AC.AntiNoClip
detects noclip
always must be true
but you need to do something for it
if you are using any mlo map then you have to add their coords inside the HUNK_AC.WhitelistedAreasForNoClip because the mlo maps sometimes not working well
for being sure that which of your mlo maps have this kind of problem you keep the HUNK_AC.AntiNoClipReaction to logs and start going inside the mlo maps and check if you get any detection about noclip or not
HUNK_AC.AntiTeleport
detects teleport cheat
and again some of your scripts teleport peds right? like housing scripts maybe
but don't worry the anticheat knows that so you won't get false detection but you can set HUNK_AC.WhitelistedLocationsForTeleport to help the anticheat that inside some locations players might get teleported
for just in case we set the HUNK_AC.AntiTeleportReaction to logs
HUNK_AC.AntiPedChange
this feature is not necessary but you can use it
it detects if anyone changed his ped into something else
only noob and kid cheaters use that but its not dangereous
you can put the whitelisted ped models that ur city using them then enable the feature
HUNK_AC.AntiVehicleModifiers
not important for might be useful sometimes
this is for the cheaters that just want to abuse their cars like speed hack and engine stuff
inside the HUNK_AC.AntiVehicleModifiersList you can config the options for the detection
if you are using anti-modifiers and also you are using an arena wars script for vehicle wars then you can put the model names inside the HUNK_AC.WhitelisForVehicleModifiers
but anyway, this feature is optional
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