> For the complete documentation index, see [llms.txt](https://unique-store.gitbook.io/hunk-ac/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unique-store.gitbook.io/hunk-ac/client-configs/basic_detections.md).

# basic\_detections

<details>

<summary>HUNK_AC.AntiExplosiveBullets</summary>

detection: always must be true

reaction: ban

</details>

<details>

<summary>HUNK_AC.AntiSpectate</summary>

detection: always must be true

reaction: ban

</details>

<details>

<summary>HUNK_AC.AntiSpeedHacks</summary>

detection depends on your server

if you are using any drug script that increases player speed by using a drug then set it to false

reaction: kick/logs (recommended)

</details>

<details>

<summary>HUNK_AC.AntiRagdoll</summary>

detection: false (recommended)

but if u want to set it to true then its recommended to set the reaction to "logs"

</details>

<details>

<summary>HUNK_AC.AntiAlphaChange</summary>

<mark style="color:yellow;">you need to be a developer or have enough knowledge about lua to understand this part otherwise set it to false</mark>

this feature is one of the methods to detect the <mark style="color:yellow;">invisibility</mark>

but also remember that some scripts might change the alpha amount of peds and we don't want it to be a <mark style="color:yellow;">false detection</mark>

if you are going to use this detection then you need to search the <mark style="color:yellow;">SetEntityAlpha</mark> function inside your .lua files (use notepad ++) to make sure if you can use <mark style="color:yellow;">AntiAlphaChange</mark> or not

it's recommended that if you are going to use the <mark style="color:yellow;">AntiAlphaChange</mark> then set the <mark style="color:yellow;">HUNK\_AC.AntiAlphaChangeReaction</mark> to "logs"

<mark style="color:blue;">hint:</mark> some scripts might change the alpha amount only on certain locations, so you can add those locations coords into <mark style="color:yellow;">HUNK\_AC.WhitelistedAreasForAlphaChange</mark>

</details>

<details>

<summary>HUNK_AC.AntiGodMode</summary>

<mark style="color:yellow;">type1</mark> checks if player is invincible

<mark style="color:yellow;">type2</mark> checks if player has more than 200 hp

<mark style="color:yellow;">type3</mark> checks if player is bullet and explosion proof

the first type is false by default because some scripts like <mark style="color:yellow;">fivem-appearance</mark> or <mark style="color:yellow;">cloth shops</mark> might set the player invincible in order to prevent getting killed while shopping

so you can set the <mark style="color:yellow;">HUNK\_AC.AntiGodModeReaction</mark> to logs then check if any scripts make peds invincible then you can add the locations into <mark style="color:yellow;">HUNK\_AC.WhitelistedAreasGodMode</mark>

<mark style="color:blue;">if by any chance one of your scripts make peds invincible that is not related to any location then set type1 = false</mark>

</details>

<details>

<summary>HUNK_AC.AntiSemiGodMode</summary>

<mark style="color:purple;">this is one of the other types of godmode that is very useful if you use it</mark>

one thing you need to remember that if you are using the default radar of gta v for your server <mark style="color:yellow;">(radar = minimap at left bottom)</mark> then <mark style="color:yellow;">AntiSemiGodMode</mark> cause the <mark style="color:red;">radar flashing to red color</mark> every second so I recommend you change your default radar or turn of <mark style="color:yellow;">AntiSemiGodMode</mark> if you think that is annoying

</details>

<details>

<summary>HUNK_AC.DeadAnimations</summary>

this part is related to <mark style="color:purple;">AntiSemiGodmode</mark> and <mark style="color:purple;">AntiHeal</mark>

I have already added to death animations that 95% of servers using

if you want to be sure go to your <mark style="color:yellow;">ambulance job</mark> and check if the animations are same as already at <mark style="color:yellow;">HUNK\_AC.DeadAnimations</mark>

</details>

<details>

<summary>HUNK_AC.AntiHeal</summary>

this feature helps to detect pvp cheaters

some cheaters are not dangerous they just want to win the fight in an unfair way and one of them is healing

so by using this feature, you can detect them

also if you think some locations give players healing like a <mark style="color:yellow;">hospital</mark> then you can add the coords into <mark style="color:yellow;">HUNK\_AC.WhitelistedAreasForHeal</mark>

</details>
