weapons

HUNK_AC.AntiWeaponDamageModifier

always true

it detects if someone tries to change the damage of his weapons

HUNK_AC.AntiChangeMaxAmmo

it detects if someone has more bullets than the max ammo amount

you need to set the max amount to the number that your server is using

by default many servers are using 250 amount of bullets maximum for each gun

HUNK_AC.AntiClipModifier / HUNK_AC.AntiInfinityAmmo

these features are used for infinity ammo and any type of clip modifications

for example, some cheaters make their weapons to no need for getting reloading

HUNK_AC.AntiEulenWeapons

always true and very important

recently Eulen added a feature to give weapons without being traceable even by Fivem ! but once they add the weapons with this feature and they start to shoot they get detected by HUNK-AC

HUNK_AC.UseTheWhitelistedWeapons

ok let's explain something first

there are 3 types of weapon detection :

1. when a cheater gives a weapon to another player (automatically gets detected and gets banned)

2. when a cheater adds a blacklisted weapon to himself or another player (automatically gets detected and get banned)

3. when the cheater adds a non-blacklisted weapon to himself (not detectable by default)

so for detecting type 3 we need to use this feature but requires putting all weapon models that are used in your server inside the HUNK_AC.WhitelistedWeapons

also, you need to config the HUNK_AC.UsingQuasarInventory

if you are using Quasar inventory then set it to true

HUNK_AC.AntiBlacklistedWeapons

detects blacklisted weapons

must be always true and config the HUNK_AC.BlacklistedWeapons

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