weapons
HUNK_AC.AntiWeaponDamageModifier
always true
it detects if someone tries to change the damage of his weapons
HUNK_AC.AntiChangeMaxAmmo
it detects if someone has more bullets than the max ammo amount
you need to set the max amount to the number that your server is using
by default many servers are using 250 amount of bullets maximum for each gun
HUNK_AC.AntiClipModifier / HUNK_AC.AntiInfinityAmmo
these features are used for infinity ammo and any type of clip modifications
for example, some cheaters make their weapons to no need for getting reloading
HUNK_AC.AntiEulenWeapons
always true and very important
recently Eulen added a feature to give weapons without being traceable even by Fivem ! but once they add the weapons with this feature and they start to shoot they get detected by HUNK-AC
HUNK_AC.UseTheWhitelistedWeapons
ok let's explain something first
there are 3 types of weapon detection :
1. when a cheater gives a weapon to another player (automatically gets detected and gets banned)
2. when a cheater adds a blacklisted weapon to himself or another player (automatically gets detected and get banned)
3. when the cheater adds a non-blacklisted weapon to himself (not detectable by default)
so for detecting type 3 we need to use this feature but requires putting all weapon models that are used in your server inside the HUNK_AC.WhitelistedWeapons
also, you need to config the HUNK_AC.UsingQuasarInventory
if you are using Quasar inventory then set it to true
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