base

The esx and qb part settings are like the base file at the client configs part

so read the structure from there

HUNK_AC.NotifyMethod

by default you can choose a notif system between esx/qb/tnotify/okok

but if you want to use another notification system the go to

server/notify.lua and edit the file

HUNK_AC.BanOrKickNotifyType

when players get banned or kicked from the server a notification will be sent to all the players about the detection

so players will be aware that there is an anticheat installed on server

if you put the HUNK_AC.BanOrKickNotifyType to 1 then all players gets the notifications

but if you set it to 2 then only admins get the notifications

HUNK_AC.CheckBanParamsWhileConnecting

inside this config, we have all types of identifiers for the players

by default, we ban the player by license/steamhex/discordid

so for example if player got banned from the server and has the same steamhex he cannot join to the server

same as other parameters like discord id and license

so even if he changes the license and discordid is still the same again they cannot join

for player ip we put it false by default because some players might play from a gamenet or a local network that is shared

but it is on your hand

HUNK_AC.CheckSpooferByTime

check if a player identifiers have changed or not

it detects if someone is using spoofer or not

HUNK_AC.InstallAntiCipher

if it's true then while using installac command it installs anti cipher in all resources

it detects suspicious codes if they are injected into any resource at any time

HUNK_AC.AntiDumpResources

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