base
The esx and qb part settings are like the base file at the client configs part
so read the structure from there
HUNK_AC.NotifyMethod
by default you can choose a notif system between esx/qb/tnotify/okok
but if you want to use another notification system the go to
server/notify.lua and edit the file
HUNK_AC.BanOrKickNotifyType
when players get banned or kicked from the server a notification will be sent to all the players about the detection
so players will be aware that there is an anticheat installed on server
if you put the HUNK_AC.BanOrKickNotifyType to 1 then all players gets the notifications
but if you set it to 2 then only admins get the notifications
HUNK_AC.CheckBanParamsWhileConnecting
inside this config, we have all types of identifiers for the players
by default, we ban the player by license/steamhex/discordid
so for example if player got banned from the server and has the same steamhex he cannot join to the server
same as other parameters like discord id and license
so even if he changes the license and discordid is still the same again they cannot join
for player ip we put it false by default because some players might play from a gamenet or a local network that is shared
but it is on your hand
HUNK_AC.CheckSpooferByTime
check if a player identifiers have changed or not
it detects if someone is using spoofer or not
HUNK_AC.InstallAntiCipher
if it's true then while using installac command it installs anti cipher in all resources
it detects suspicious codes if they are injected into any resource at any time
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